- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Jumbo Imp
Unsanctioned
(U)
Collector #: 042
|
0/0 Creature - Imp
|
Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the results. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the results. At he beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the results. |
|
Jumbo Imp
Unglued
(U)
Collector #: 034
|
0/0 Creature - Imp
|
Flying When you cast Jumbo Imp, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the beginning of your end step, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll. |
|